BaroteToo wrote:
I was minding my own biz, in my hulk, when another hulk warped to the belt marker, followed a few seconds later by an orca. They were motionless for a few moments, then the hulk warped away. Little was left of the belt at that time, and I was at one end of what had been the middle of it. The orca began crawling toward a spot that appeared nearly half way between me and the other end of the belt. I should have realized immediately; but I didnGÇÖt.
When the orca changed course for me, then I knew. So I flew off for a combat ship. Neither ship had appeared suspect at that point. When I returned, both ships appeared suspect (orange with a skull below), which was something completely new to me. Previously, any theft was made known immediately in local chat, even if you were in station, the perp flashed red and had a skull below. In space, it was also quite obvious. Anyway, when I got back for combat the orca was still there, and the hulk pilot was then in a Merlin.
To me, the ore loss was incidental. That belt started out full that day, and I had mined about 80% of it when these guys arrived. A good 85% of my take for the day was already back at the station. I have a Mack and know about their huge ore holds. But I took about 2 years off, and the GÇ£suspectGÇ¥ system as well as ore holds were added during that time. Had I been using a Mack, a would have kept all my ore; but a lot more of that belt would have still been present, as a hulk dropping cans and a good hauler can take in about 25% more ore for the same time spent. The Mack just mines slower and you have to fly back and forth more often in it. And it turns and accelerates for warp so slowly it makes my Iteron seem like a sports car.
If I had it to do over, I would just shoot the cans. My problem is with CCP changing stuff that worked perfectly for something that is NOW, quite frankly, crap. Both ships appeared equally suspect to ME (probably because I still had overview settings that had been fine before but needed updating), so I shot at the ship I KNEW contained my ore, hoping just to scare them off. I ended up in an egg, and the thief enjoyed kill rights on me for 30 days. Yeah, thanks CCP for that great improvement you gave to pirates and thieves.
Oh, yes, I could have studied up on all the changes; but I donGÇÖt play eve to devise the latest way to steal stuff from people. You know what they call those in RL who are always trying to find a better way to steal stuff from people? "Inmate #" whatever, or GÇ£the dearly departed,GÇ¥ or maybe "on the run." Eve GÇ£fixedGÇ¥ the identification system, clearly to encourage more theft, and that GÇ£suspectGÇ¥ system is pure Bovine *****. Those Stars start with FEC and end with an S; and there's another E in there, somewhere.
If youGÇÖve been in the game long enough, you might recall that, before nerfed, missiles used to do GÇ£splashGÇ¥ damage, and a way to screw pirates in any space, if they were chasing you and using missiles, was to fly close to a gate gun, which, when splashed, blew the pirate away. But the girlie pirates whined, pissed themselves, and moaned. So CCP got rid of splash damage. A missile explosion with no GÇ£collateralGÇ¥ damage is supposed to be believable? In what universe is that true?